Mindblowing visuals, amazing music and genius gameplay! I really love how the cursor becomes part of the ship and the way the teleport has been balanced to be punished, but doesn't deduct of the fun of zooming around. Absolute 10/10 game. PS: There is a rating tab, where you can find more comments about your game: https://itch.io/jam/bullet-hell-v/rate/2713534
This is fantastic! Love the idea, the game design and the art! Amazing work!๐ฅ๐ฅ๐ฅ
Question and suggestion if i may - Any particular thinking behind the mouse controls? - i get that it helps with the repositioning mechanic but native shmuppers are so used to dodging with stick that it's hard to regear. I actually did a quick remapping to stick and buttons with JoyToKey(with one for a focus mouse speed slowdown) and it is so very playable in a way that doesn't seem to take away from the core.
Also in terms of the bullet hitboxes could i suggest shaving it so its only the lead white/yellow bit rather than including the red/orange tail? I keep on running into things because it's a bit of a genre convention that only the 'hot core' of the bullet can make impact and you can graze through the tail.
Anyway just some thoughts because I hope you refine further and then you should be asking for money for it. Really great 'Shmup skills test' sort of vibes. :3
thank you for playing and for the kind words!! glad you like it! the suggestions you said about stick/button/controller input and the bullet front collision are both GREAT suggestions, and if i have the time to update the game (fingers crossed!) i'll definitely keep these in mind!
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Mindblowing visuals, amazing music and genius gameplay!
I really love how the cursor becomes part of the ship and the way the teleport has been balanced to be punished, but doesn't deduct of the fun of zooming around. Absolute 10/10 game.
PS: There is a rating tab, where you can find more comments about your game: https://itch.io/jam/bullet-hell-v/rate/2713534
thank you so much for the kind words!!
This is fantastic! Love the idea, the game design and the art! Amazing work!๐ฅ๐ฅ๐ฅ
Question and suggestion if i may - Any particular thinking behind the mouse controls? - i get that it helps with the repositioning mechanic but native shmuppers are so used to dodging with stick that it's hard to regear. I actually did a quick remapping to stick and buttons with JoyToKey(with one for a focus mouse speed slowdown) and it is so very playable in a way that doesn't seem to take away from the core.
Also in terms of the bullet hitboxes could i suggest shaving it so its only the lead white/yellow bit rather than including the red/orange tail? I keep on running into things because it's a bit of a genre convention that only the 'hot core' of the bullet can make impact and you can graze through the tail.
Anyway just some thoughts because I hope you refine further and then you should be asking for money for it. Really great 'Shmup skills test' sort of vibes. :3
thank you for playing and for the kind words!! glad you like it! the suggestions you said about stick/button/controller input and the bullet front collision are both GREAT suggestions, and if i have the time to update the game (fingers crossed!) i'll definitely keep these in mind!
So hard! ๐ฅ๐ฅ๐ฅ
Love it!
Hahaha, thanks for playing! And don't forget to stop the time from time to time!